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Desktop Interfaces Prove Adequate for Most Heritage XR Applications

VAARHeT evidence demonstrates desktop computer interfaces provide adequate value for most heritage educational applications whilst VR headsets enhance immersion without fundamentally changing learning outcomes, informing accessible deployment strategy.

Published by Anastasiia P.
Funded by the European Union

Funded by the European Union

This project has received funding from the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union. Neither the European Union nor the granting authority can be held responsible for them.

Grant agreement number: 101070521

Desktop Adequacy Finding Challenges VR-Exclusive Deployment Assumptions

Validation evidence from VAARHeT VR archaeological building reconstruction pilot combined with facilitator observations and participant feedback revealed that desktop computer interfaces presenting identical 3D content, voice interaction capabilities, and educational narrative sequences achieve adequate or superior value for substantial heritage application categories versus VR headsets enhancing immersion without fundamentally transforming core learning outcomes about construction techniques, spatial relationships, or historical context comprehension. Facilitators managing VR validation sessions reported desktop workflows offering superior flexibility for scenario coordination, visitor observation, real-time assistance provision, documentation note-taking, and rapid switching between visitor support and administrative tasks compared to headset-mediated interaction requiring dedicated session focus without peripheral awareness of physical environment or easy transition to non-VR activities when operational circumstances demand attention. Participants specifically commented that whilst VR presence sensation proved enjoyable and novel, educational value derived primarily from content quality, archaeological accuracy, and explanation clarity rather than stereoscopic rendering intensity, with qualitative feedback emphasising "good explanation of the house and building process" and "understood how they built the walls" rather than highlighting immersion as essential learning enabler. Finding enables heritage institutions to access immersive XR educational capabilities through desktop deployment using existing computer infrastructure without expensive VR headset procurement, matching hardware investment to organisational budget constraints whilst preserving core educational functionality and visitor experience quality that learning objectives require.

Multi-Modal Deployment Strategy Expanding Addressable Market

Strategic implication positions Culturama Platform development toward multi-modal architecture ensuring identical or near-identical content, educational narratives, interaction capabilities, and visitor experience quality across desktop computers, tablets, smartphones, and VR headsets with appropriate interface adaptations addressing input modality differences without fragmenting experience into incompatible variants where modality choice determines fundamental feature availability. This technical architecture decision enables institutions to commence platform adoption through desktop deployment avoiding additional hardware procurement costs, validating platform value and building staff capability through lower-risk initial engagement before evaluating whether VR headset investment justifies incremental immersion benefits for specific applications where stereoscopic rendering or room-scale movement prove essential for educational objectives that desktop presentation cannot adequately serve. Heritage organisations with limited budgets can achieve productive platform use through desktop-only deployment serving substantive visitor education needs, whilst better-resourced institutions prioritising cutting-edge visitor experience differentiation can selectively deploy VR headsets for flagship experiences without requiring universal VR coverage across all interpretive applications creating unsustainable hardware procurement and maintenance burdens. Visitor choice models where museums offer identical content accessible through desktop touchscreen kiosks or VR headsets accommodate individual preferences, accessibility requirements, technology comfort levels, and queue management where VR-reluctant visitors access desktop alternative without missing educational content whilst enthusiasts request immersive experience potentially justifying wait time for limited headset availability given visitor throughput constraints.

Competitive Positioning Through Inclusive Multi-Modal Access

Multi-modal capability creates defensible competitive positioning distinguishing Culturama from VR-exclusive heritage solutions requiring expensive hardware investment limiting addressable market to well-funded metropolitan institutions whilst excluding regional museums, archaeological sites, and cultural organisations operating with constrained budgets preventing VR procurement justification. Market research reveals substantial European heritage populations including small regional museums, archaeological parks, historic houses, and cultural centres operating with annual digital technology budgets under 10,000 EUR preventing Meta Quest headset fleet procurement serving multiple concurrent visitors yet possessing existing desktop computers or potential for modest hardware refresh investment under 2,000-3,000 EUR enabling platform adoption when desktop modality proves functionally viable. Desktop-first architecture with VR enhancement option reverses exclusion dynamic enabling universal participation across heritage sector institutional diversity, with hardware investment matching organisational capabilities rather than forcing uniform requirements creating adoption barriers, whilst positioning platform as inclusive solution serving broad European cultural landscape versus premium positioning restricting access to elite well-resourced institutions contradicting digital inclusion objectives and cultural democratisation values that European heritage community increasingly prioritises alongside technological sophistication when evaluating digital transformation initiatives.